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One square east and two squares north of the man in the west aisle hidden. From the man playing a slot machine in the second cluster of slot machines from the west.
Coin Case. From Mr. Game , if not obtained at the Goldenrod Game Corner. Razz Berry. Nanab Berry. Pinap Berry.
Bottle Cap. Gold Bottle Cap. PP Max. Health Candy. Mighty Candy. Tough Candy. Smart Candy. Courage Candy. Quick Candy.
Health Candy L. Mighty Candy L. Tough Candy L. Smart Candy L. Courage Candy L. Quick Candy L. Health Candy XL. Mighty Candy XL.
Tough Candy XL. Smart Candy XL. Courage Candy XL. Quick Candy XL. Rocket Reward: Team Rocket Grunt Reward: Trainers with a Vs.
Master Trainer. Porygon Lv. All versions. All versions - Held items. Smoke Ball. Yellow Flute.
All versions - TMs. Silk Scarf. Wide Lens. Zoom Lens. Since you can power it up with the Stones available in the Department Store, it should be a powerful addition to your roster but since it starts at level 25, you're going to have to train it up quite a bit.
Something fishy is going on in Celadon City, and it's your job to find out what. If you can't put your finger on it at first, start your detective work by grabbing a bite at the local diner and see what turns up.
Some might point you in the right direction, others would mislead you. Of the two side-by-side buildings at the bottom of town, the building on the left is the diner.
Big numbers mean big money, and that has Team Rocket written all over it. Team Rocket is obviously up to something, and as the dimwit in the warehouse points out, it surely has nothing to do with the hidden switch in the poster guarded by a Rocket in the Game Corner.
And as long as you're heading down to the casino to confirm the non-existence of the switch, you might as well do some gambling. Make sure that you get the Coin Case from the gambler in the diner next door.
The Celadon Department Store sells all sorts of things that can't be purchased anywhere else! Talk to every clerk behind every counter to see their entire selection.
You may even receive a free sample! The 2nd floor sells not just the usual staples, but a variety of Technical Machines as well.
You can give this for your Jigglypuff, Clefairy, and anything else that lacks solid firepower; and TM09 and TM17 are Take Down Normal attack and Submission Fighting attack , powerful attacks that do a portion of their damage back to the user.
Nothing's for sale on the 3rd floor, but the second guy from the right at the counter will give you a free TM18 , containing Fighting-type Counter , a move which, after an opponent damages the user with an Normal or Fighting-type attack, the user will deal twice as much damage to the opponent that damaged it.
The 5th floor sells ability-enhancers for battles, and a variety of expensive supplements. They come at a very expensive price however, so prepare a huge load of money if you fell like buying a ton of them.
On the other hand, there are also X items too and they can come very well in handy for important battles such as Gym Leaders.
Finally, there's the roof. Hit the vending machine and get one of each beverage to give to the little girl wandering around here. Also, fill up your bag with Lemonade!
Fresh Water is the most cost-effective option, costing the least per HP restored! Also, compare Super Potions to Lemonade.
Lemonade is the way better deal since it cost half of that of a Super Potion and it restores 30 more HP that it does! Stock up and save!
Don't forget to buy an extra beverage for the border guards in order to get to Saffron City. Everything seems legit in the Game Corner, at least at first glance.
People are having fun at the slot machines and no one is making trouble, but the tough guy near the back of the room does look suspicious. Additionally, slot machine payouts can actually vary per machine, and are typically more in line with the Sinnoh games as opposed to the original Generation II games.
As players use the slot machine, a Smeargle depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects.
Smeargle has an 8-bit signed integer mood value, which starts at 0. When at 0 or lower, the mood value increases by 1 with each spin unless a winning combination occurs.
Its mood value must be positive for a background change to occur; the higher its mood value, the more likely a background change will occur.
After a background change, its mood value will reset to a random negative value, usually between -1 and Smeargle will pop up thought balloons depending on its mood value after each spin, unless its mood value is 0.
A bonus game is started by winning a jackpot. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games.
At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases up to a maximum with each chained jackpot.
The maximum possible bonus win not counting the 15 or 8 coins spent is coins for a round bonus, or for an 8-round bonus.
At the end of the bonus game, Smeargle's mood value is set to -n. However, these slot machines are merely decorative and cannot be interacted with.
There, one slot machine was shown to stop on two Vulpix symbols and then a Psyduck symbol. Several slot machines were seen at the Celadon Game Corner in The Chase while the International Police raided the building and arrested the Team Rocket members running the place.
Slot machines were first seen in the Rocket Game Corner. A slot machine was seen in the Goldenrod Game Corner in Gligar Glide , where a man with a Wooper was seen getting a row of three 7 symbols.
In this chapter, more slot machines were seen in the Veilstone Game Corner. Platinum , having accidentally mistaken the Game Corner for a hotel, had been introduced to the slot machines, and quickly became addicted to them, having to be dragged away by Diamond and Pearl when they found her.
Diamond later exchanged the Coins Platinum had won for a Zoom Lens. She eventually managed to find a perfect opportunity for Chimler to strike through the rubble and take Riolu down, comparing finding the exactly right moment for her move to getting a row of three 7 symbols in a slot machine.
A slot machine appeared in Mr. Perfect , covering the secret entrance to the Magician 's hideout in Aspertia City. Blake was able to make the slot machine move aside and reveal the entrance by inserting a Medal into a nearby jukebox.